Published by breki on 11 Jul 2008 at 08:21 pm
Kosmos – What Comes Next
It has been a few days since Kosmos 2.0 version has been released. Other than initial reports with problems running Kosmos on non-English version of Windows, I haven’t received any other bug reports – is it because it works so perfectly or that there are just too much bugs to report? Just kidding
Anyway, now that I have finished most of the work on the GUI redesign, I can concentrate on improving the rendering engine, which I mostly neglected during the past months. A few days ago I implemented support for rendering relations (yes, you can now render cycle ways similarly to the CycleMap). I also added the ability to render outlined text – this has been lying on my todo list for a long time.
While implementing these features I accidentally had a “bright” idea on how to reduce the memory footprint of rendering objects in Kosmos and also (hopefully) increase the speed of rendering. Right now I’m about half-done, I’ll probably need a few days more to finish it. So Kosmos 2.1 is coming soon…



John on 17 Jul 2008 at 22:19 #
On an old to-do list of you i found “rendering rules editor” or something like that. I think that would be really cool and would make komos even more easy to use then it still is. Then really everyone could render his own osm-map. For some ideas you can look there: http://osmarenderfrontend.wordpress.com/
breki on 18 Jul 2008 at 7:10 #
John,
Yes, rules editor would be a nice addition. Take a look at http://wiki.openstreetmap.org/index.php/Kosmos_Future