It has been a few days since Kosmos 2.0 version has been released. Other than initial reports with problems running Kosmos on non-English version of Windows, I haven’t received any other bug reports – is it because it works so perfectly or that there are just too much bugs to report? Just kidding :)

Anyway, now that I have finished most of the work on the GUI redesign, I can concentrate on improving the rendering engine, which I mostly neglected during the past months. A few days ago I implemented support for rendering relations (yes, you can now render cycle ways similarly to the CycleMap). I also added the ability to render outlined text – this has been lying on my todo list for a long time.

While implementing these features I accidentally had a “bright” idea on how to reduce the memory footprint of rendering objects in Kosmos and also (hopefully) increase the speed of rendering.  Right now I’m about half-done, I’ll probably need a few days more to finish it. So Kosmos 2.1 is coming soon…